Don't Build a Hill to Die On

Why can't clients see that you have the solution to their problem?

A reader (I’ll call them X), asked me for advice on a broad situation, concerning someone close to them who is relatively new to the indie game, which I think is of general interest. My summary, generalized version of X’s question is:

Why can't they see that I have the solution to their problem?

Clearly, if you can answer this question effectively, you’l…

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